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Old Mar 13, 2006, 12:14 AM // 00:14   #1
Ascalonian Squire
 
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Default Rate this Shock Axe W/E

Air Magic: 9
Strength: 9+1
Axe: 12+3/4 ( Depending on Helm)

Stonefist Gauntlets, Glad Chest/Leggings , Lietenants helm/+1 Axe helm, Knights boots

Skills

Frenzy

Sprint

Shock

Bulls Strike

(Adrenal Spike)

Eviscerate

Axe Rake

Executioners

Endure Pain

Basically why am posting this is cuz i used to be the gale axe war in my guild and got used to it... so since the patch and some testing if found out that gale is now trash on wars.. so seen some shock axe builds.. and wanted to know if they were decent for GvG (thats wut i mostly do)
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Old Mar 13, 2006, 06:33 AM // 06:33   #2
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I hear shock is replacing gale. Your set up seems a little too heavy on offense to me. You've got sprint, which can be good as a utility, and endure pain helps you on defense a little... still I don't see much room for skill points unless you are willing to go 12/8/8/7 with one of those being tactics.

1. (eviscerate) 8a
2. axe rake 7a
3. executioners 8a
4. bulls strike 5e
5. shock 5e
6. frenzy 5e
7. sprint 5e
8. endure pain e5

The good - sprint will help chase monks and on some amkes, and shock can help a little by disrupting things for a second.
The bad - You've got a lot of skills that need energy (not that great), your only defensive skill is endure pain (I'm not sure about it) and you have no self healing.

I would probably replace frenzy with a defensive skill or a self healing one to add a little more balance.
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Old Mar 13, 2006, 07:44 AM // 07:44   #3
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u might get in there a Rez Sig also
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Old Mar 13, 2006, 02:16 PM // 14:16   #4
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You don't need to spend any points in Air magic since it's a guranteed knockdown. I'd spend 9 on Tactics so you can heal yourself with Healing Signet.
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Old Mar 13, 2006, 03:19 PM // 15:19   #5
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it seems like a pretty standard shock warrior build. there really is nothing to rate. the choice between endure pain or heal sig is yours to make, but a res sig might be good to fit in.
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Old Mar 13, 2006, 06:26 PM // 18:26   #6
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mighty, he was mentioning GvG and in most of the guild battles I've seen, you've got an NPC that can raise people. That's why I didn't mention it.
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Old Mar 13, 2006, 07:03 PM // 19:03   #7
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Res sig and heal sig should be standard equipment. Healing sig is better than endure pain everytime; you can use it ten times in a row if you need to.

This is a nice balanced W/E shock axe, though i'm not sure if the attributes are exact:

Axe 11+4
Strength 7+1
tactics 9+1
Air magic 9

[swift chop][Eviscerate{e}][penetrating attack][frenzy][shock][rush][heal sig][res sig]

Make sure to take the air magic focus for energy, and take a secondary weapon set with a tactics shield and air wand.
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Old Mar 13, 2006, 08:34 PM // 20:34   #8
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Quote:
Originally Posted by kazujin
You don't need to spend any points in Air magic since it's a guranteed knockdown. I'd spend 9 on Tactics so you can heal yourself with Healing Signet.
you put points in air to get energy bonus from storm artifact
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Old Mar 13, 2006, 08:48 PM // 20:48   #9
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so should i drop the shield and use a storm artifact?
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Old Mar 14, 2006, 05:44 AM // 05:44   #10
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Quote:
Originally Posted by thowix2
so should i drop the shield and use a storm artifact?
i take 2 weapon sets. One with shield, one with storm artifact.

Your build seems pretty standard. Personally I'd go for Healing Sig over endure pain, but thats just preference.
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Old Mar 14, 2006, 09:31 AM // 09:31   #11
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Quote:
Originally Posted by Byron
Healing sig is better than endure pain everytime; you can use it ten times in a row if you need to.
Hold on a second dude. Have you seen the amount of spike teams in GvG this season??

Endure Pain is now pretty much essential equiptment.
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Old Mar 14, 2006, 12:15 PM // 12:15   #12
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Rez sig is usually a W equip to quickly rez a monk that have fallen - usualy the monk don't have a rez skill.

The builds above are nice but has one downfall: Arcane Thievery. Since SHOCK is the only spell in ur skill bar with AT u have it no more

I know i have AT on my necro just to annoy ppl.
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Old Mar 14, 2006, 01:06 PM // 13:06   #13
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Well, Shock is'nt replacing Gale, there are 2 type Warrior builds.
-Shock Warrior
-Gale Warrior

Since, Gale was better then Shock in "old" times. But now we have Bull Strike that is alot better then Shock becouse Shock couse "Exhaustion" and that is really bad.
Bull Strike is better in many ways, it doesnt couse Exhaustion and no need to put extra points on other attribute.
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Old Mar 14, 2006, 09:22 PM // 21:22   #14
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btw .. we always had bullstrike..

ne ways.. bull strike requires u to run... and shock deals a lil damage with 9 in air.. about 50-60.. exhaustion is a pain.. but only if u spam shock.. and another thing... if u have both.. u can chain them

W/N would be cool.. with plague touch... but i always wait for blind to be removed/end then shock. or bull if the target is moving (to later chain with shock) to unload the adrenal spike..

i have no clue how this switch affects ur energy.. or how to get xtra energy..
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